Rune2006
Exhaustive Compilation of Bugs - Printable Version

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Exhaustive Compilation of Bugs - Jenove - 08-14-2013 06:27 AM

This is more of a personal journal of bugs I encounter. These may or may not have been reported already. I will keep updating the list as time goes by and I find more or they are fixed.

Skillls
----------------------------------------------------------------------

Combat trinity (attack,strength,defense)
Code:
-Many treasure trail armors cannot be equipped or do not give defense.
-Claws do not have correct attack speed. They are as slow as longswords
-Dragon Chains do not drop from dust devils. Instead a pink skirt saying plague skirt
-If switching between two kite shields or weapons 1 kite shield can diasappear. [see ADAMB's Video]
Range
Code:
-Trimmend and Gilded versions of dragonhide do not give stats
-Bronze darts hit ridiculusly high for no reason.
-Knives seem to be .3 game ticks slower then supposed to
Prayer
Magic
Code:
-Combination runes not recognized as runes period. Not even their dual nature.
Runecrafting
Code:
-P2P Altar tiaras do not work
-No creatures inside the abyss to receive pouches from
-Binding necklace does not work when crafting combination runes
Hitpoints
Agility
Code:
Not coded atm, placeholder
Herblore
Code:
-Super/Compost potion cannnot be combined or emptied
-Fishing potion cannot be combined or emptied
-Crushing ingredients does not give any xp
Thieving
Code:
-Sometimes you do not receive the loot while pick-pocketing.
-Axe hut pick-lock gives you a message that you do not have the required level even if you do.
-Pick locking doors can throw you all around the place
-Chests are not coded (well 1 or 2 are partially coded but cannot be looted)
Crafting
Code:
-Cannot Crush Jade,Opal when cutting (100% sucess rate)
-Cannot create steel studs for leather armor
-While you spin flax your animation plays twice for spinning a single bowstring
-Spinning flax uses the cooking animation
Fletching
Code:
-Creating headless arrows does not grant 1xp
Slayer
Code:
-Slayer gloves and other equipment can be worn without proper slayer levels
-The Trade option does not work with slayer masters
-Slayer masters can give assignments for monsters which are not coded
Mining
Code:
-Receiving uncut gems from mining is impossible.
-Cannot split granite
-Mithrill rocks can get stuck on a loop making you mine them forever
-Mining animation can start 1 square too far. Allowing you to mine rocks from a position you shouldn't
-Alkharid mine it is possible to mine dwarf remains
Smithing
Code:
-ALL EXPERIENCE is coded wrong, not giving proper experience for whatever you smith. The smithing tables need to be properly coded.
Fishing
Code:
-Cannot receive caskets, seaweed, or oysters while big net fishing
Cooking
Code:
-Cannot create pizza or pie bases for making pizza
-Cannot create sinew (beef jerky)
-Brewing not coded
-Lumbridge stove gives same chances of burning as regular stove
Firemaking
Code:
-Instant firemaking no matter the log
Woodcutting
Code:
-Near instant cutting of tree no matter the level.
-Willows logs amount are different then supposed to.
Farming
Code:
-Compost and super-compost is completely irrelevant
-Plant cure does not work
-Watering fixes everything while farming
-Bushes never expire
-Disease non-existent
-Limpwurt root harvests only 1 root instead of 3 per seed.
-Woad Seed Harvests only 1 instead of 3 leaves
-Spade solves everything (secateurs etc etc)
- Sacks and baskets don't work
- Willow Seed Has Maple seed system text when planted into plant pot
- Trees can get diseased and you cant cure them
- You need a rake in your inventory to water plants, else you will get the message that you need a seed dibber to plant here
- Partially filled water cans cannot be refilled until they are empty
- Using two full (8) watering cans together makes 1 watering can disappear and the second one to have only 4 usese
-Planting any tree seeds says you are planting maple


Random Events
--------------
Code:
[b]Swarm[/b] Appears properly, dosen't always follow, sometimes has arrow above it but arrow is global, not private. Never attacks, Also does not disappear until you load another area.
[b]Genie[/b]
[b]Rock Golem[/b]- Appears and attacks, lacks a loot table, can also get stuck and wont disappear until he returns to exact coordinates.
[b]Zombie[/b] Drops bones and Zombie bone instead of assortment of bones


NPC
Code:
Aubury - Varrock Aubury seems to not have shared stock but individual stock instead (ie if I buy 10/10 death runes so can you)

Al-kharid - Man chases you and never loses aggro unless you completely leave city

Slayer masters - Trade option does not function

-Wydin (Port Sarim) - Can't Talk-to/Trade isn't Coded
-Luthas (Mosa Point/Karamja) - Can't Talk-to
-Cap'n Izzy No-Beard (Brimhaven) - Can't Talk-to
-Kangai Mau (Brimhaven) - Can't Talk-to
-Sandy (Brimhaven) - Isn't added (Missing!)
-Gee (Lumbridge) - Can't Talk-to
-Father Aereck (Lumbridge) - Can't Talk-to
-Iffie (Varrock) - Isn't added (Missing!)
-Romeo (Varrock) - Can't Talk-to
-Gypsy (Varrock) - Can't Talk-to
-Baraek (Varrock) - Isn't added (Missing!)
-Wilough (Varrock) - Can't Talk-to
-Curator (Varrock) - Can't Talk-to
-King Roald (Varrock) - Can't Talk-to
-Reldo (Varrock) - Isn't Added (Missing!)
-Oziach (Edgeville) - Can't Talk-to/Trade isn't Coded
-Barbarian (Barbarian Village) - Can't Talk-to
-Emily (Falador) - Can't reach the NPC
-Hairdresser (Falador) - Can't Talk-to
-Gardener (Falador) - Can't Talk-to
-Wyson the Gardener (Falador) - Can't Talk-to
-Sir Tiffy Cashien (Falador) - Can't Talk-to
-Turael (Taverley) - Can't Trade, can trade through Dialogue
-Alain (Taverley, Farmer) - Can't Talk-to
-Gundai (Burthorpe) - Can't Talk-to
-Border Guard (Lumbridge, Al Kharid) - Can't Talk-to



[b][i]Missing NPC's[/i][/b]
-------------

-Two men missing in the hut west of the aubury in Varrock
-Al-Kharid- Bankers, as well as 3 giant scorpions north of the bank
-All of the Caniffs,Mort Myre, & Port Phasmyts
-Fremmnik clothing shop
-Watchtower
-Chaos Druid Tower



Environment
---------------
Fence Tile - One in between Lumbridge and Varrock, instead of a tile it is a castle wall with the option to climb under. When clicked nothing interesting happens, but it can be walked through.

Rune Essence - Seems Navmesh is acting weird, upon clicking the Essence to mine from the point where aubury teleports you, you run towards, then back track, then run towards the mine again.

Caniffs Chapel - underground, one of the glowing altars cannot be walked past. Seems to be missing the tile or has an invisible wall there.



Missing/Not Properly Coded areas
---------------------------
Code:
-Keldagrim
-Asgarian Ice Caves
-Chaos Tunnels
-Isafadar/llelyeta (elven lands)
-Trollheim
-Lighthouse (all sorts of fucked up)
-Ardogune
-Watch tower
-Anything Past Shanty Pass
- H.A.M. Hideout

Global Items
-Brass key
-Wine Of Zamorak
-Black Scimitar

Animations
---------------------------
-Double spinning animation for weaving 1 thing
-Cooking animation for spinning


Interfaces
---------------------------
-Fletching interface sometimes shows beer and kebab when leveling up. (probably mismatched interface id's)
- Lack of Cutting interface for cutting gems forcing you to have to click every single gem with a chisel to cut them
- Operate option missing from all equipped jewelry


Misc
- Gnome Gliders in Al-Kharid think they are on wolf mountain
- Missing Magic Carpet Transport
- Missing Charter ships
- Cannot slice a bannana using a knife
- Lack of Alcohol consumption
- Water vessels (vials buckets watering cans etc.) do not automatically all fill when used with a water source and instead need to be used individually on it to be filled.
- You do not drop bones when you die
- Clicking compass does not reorient you

Website
---------------------
Search function in highscores does not work.
Highscores back to forums or home link missing url (no url to redirect to)

Feel Free to post more if you wish and I will add them ad hoc


RE: Jen's Bug Compedium - Doyoy - 08-16-2013 01:03 AM

Nice, thanks for making more work for plural.


RE: Jen's Bug Compedium - Jenove - 08-16-2013 01:29 AM

Reporting bugs so that plural does not waste time looking for them and debugging...

Fuck me right?


RE: Jen's Bug Compedium - Doyoy - 08-18-2013 02:02 AM

no. i don't mean it like that, i meant that thanks for making more work for plural as in like keeping him busy with bugs and stuff.


RE: Jen's Bug Compedium - Jenove - 08-18-2013 03:54 AM

(08-18-2013 02:02 AM)Doyoy Wrote:  no. i don't mean it like that, i meant that thanks for making more work for plural as in like keeping him busy with bugs and stuff.

Oooh lol sorry I went off on that.. English fail my bad. Smile


RE: Jen's Bug Compedium - Doyoy - 08-19-2013 11:19 AM

LOOL np.


RE: Jen's Bug Compedium - galaxycore 2 - 08-26-2013 05:21 AM

theres a bug with obby weapons there untradeable except the cape


RE: Jen's Bug Compedium - Drimann - 08-26-2013 08:38 AM

Jenove, who are you. Why do u spam teh fourms.
Thats my job..........
Anyway good job making more work for the lazy arse.


RE: Jen's Bug Compedium - Doyoy - 08-26-2013 08:56 AM

(08-26-2013 08:38 AM)Mod Driman Wrote:  Jenove, who are you. Why do u spam teh fourms.
Thats my job..........
Anyway good job making more work for the lazy arse.
................. stop.


RE: Jen's Bug Compedium - Jenove - 08-26-2013 10:03 AM

(08-26-2013 08:38 AM)Mod Driman Wrote:  Jenove, who are you. Why do u spam teh fourms.
Thats my job..........
Anyway good job making more work for the lazy arse.

Thank you. Smile And well you weren't around and I couldn't let Doyoy have ALL the fun. Smile