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New command: ::idle


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New command: ::idle
Doyoy
Black Dragon Member

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01-07-2014 06:59 AM RE: New command: ::idle
Post: #11
then i support, but then again there's no point in supporting because it's not gonna happen. Unless plural dies and can't pay the monthly fee, the server closes down, then one of us buys it and makes another remake in plurals memory, then we implement it in the server. Other than that, GL with this idea bud.

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Satiben
Ice Giant Member
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01-07-2014 07:24 AM RE: New command: ::idle
Post: #12
(01-07-2014 06:59 AM)Doyoy Wrote:  then i support, but then again there's no point in supporting because it's not gonna happen. Unless plural dies and can't pay the monthly fee, the server closes down, then one of us buys it and makes another remake in plurals memory, then we implement it in the server. Other than that, GL with this idea bud.

That would be quite tragic indeed o.o

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vezka
Registered
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01-07-2014 08:42 PM RE: New command: ::idle
Post: #13
I support would definitely be helpful! !

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MR M A S O U
Dwarf Member
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01-08-2014 12:29 AM RE: New command: ::idle
Post: #14
Support

Masou is my dog, and he's a male.

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Terraforming
Ice Giant Member
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01-09-2014 05:31 AM RE: New command: ::idle
Post: #15
(01-06-2014 05:15 AM)Rocky786 Wrote:  Guys, I think it's high time we implement a new command. It's called the ::idle command.

When you use it, your character will remain in-game for as long as you wish with one rule: as soon as you click anywhere, move, or interact with anything in any way (being attacked, cutting trees, etc.), the ::idle gets turned off.

This is a fail-safe to ensure that people don't afk. If you try to afk, for example train at bandits, as soon as you attack or are attacked, the command wears out and you log out.

I thought this should be added because it frustrates me when I'm having a good conversation with someone and then I leave for 2 mins and I'm either logged out or my chatbox is cleared (the game does that some times) when I come back. It's really annoying and I think this is a nice command that will not harm the game, but in turn be really useful.

Please leave "Support" or something of that nature below if you think it should be added.

Thanks guys Smile

It's not hard to go to the client and find the packet that handles the idlelogout. Along with going to the source and actually coding an idle for combat.

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Rocky786
Minotaur Member
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01-09-2014 05:35 AM RE: New command: ::idle
Post: #16
That is correct, I guess. The only problem is that I assume that none save Maarten have access to do that.

"Not all those who wander are lost"

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Terraforming
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01-10-2014 03:19 PM RE: New command: ::idle
Post: #17
Code:
if (player.getIdle().isInIdle && player.isIncombat) {
      npcs.getAggressiveNpcs().canAttack = false;
      player.getActionSender().sendGameMessage("You are going to be idled./* in "+player.getIdle().timeLeft+"."*/);
}

^ I will be using a similar to that for the idle for my game.

Projects:
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Fiery
Minotaur Member
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01-13-2014 05:41 PM RE: New command: ::idle
Post: #18
Support, I think that's a great idea. About time we have something like that.

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Rocky786
Minotaur Member
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01-13-2014 10:13 PM RE: New command: ::idle
Post: #19
Many thanks to everyone for their support. It's really impressive what we can accomplish if we work together. I'm sure Maarten will consider this for a future update, keep those fingers crossed!

Thanks again guys! Big Grin

"Not all those who wander are lost"

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Skill
Dwarf Member
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01-14-2014 03:24 AM RE: New command: ::idle
Post: #20
I support, it is very annoying when you get logged out so quickly and I don't see it having a negative effect in any way.

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Need Resources? Click Here: http://rune2006.com/forum/showthread.php?tid=2455

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