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glowna Rune2006 → Other → Quitting v
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The time has come


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The time has come
Jenove
Ice Giant Member
  • Posts:337
  • Joined:Aug 2013
  • Reputation:7
10-02-2013 05:18 PM The time has come
Post: #1
Short and to the point

The incredible and continuous lack of support or any sort of fixes, while a minor issue at first, becomes more and more exacerbated to the point where it becomes unbearable the longer you play this server.

The community is phenomenal. A mix of old and new. But the longer you stay the more you are repulsed.

I must take my leave.... there simply isn't any motivation for me except more broken or half coded content.

If I am offered to develop the server I will most definitely come back to do so. I will continue to lurk on the forums and update my bug thread.

Until we meet again. Goodbye Friends!.



P.S. To forever end the community defending PLurals laziness.. I will do some code of the few things that shouldave been hotfixes a long time ago. I will also post the time it took me using files from another 317 server source. Just to serve as an example and argument point.

1. Unequipable or Statless Armor
Code:
<itemDefinition>
    <id>2665</id>
    <name>Saradomin full</name>
    <examine>Rune full helmet in the colours of Saradomin.</examine>
    <equipmentType>HAT</equipmentType>
    <noted>false</noted>
    <noteable>true</noteable>
    <stackable>false</stackable>
    <parentId>-1</parentId>
    <notedId>2666</notedId>
    <members>false</members>
    <specialStorePrice>0</specialStorePrice>
    <generalStorePrice>0</generalStorePrice>
    <highAlcValue>0</highAlcValue>
    <lowAlcValue>0</lowAlcValue>
    <bonus>
      <int>0</int>
      <int>0</int>
      <int>0</int>
      <int>-6</int>
      <int>-2</int>
      <int>30</int>
      <int>32</int>
      <int>27</int>
      <int>-1</int>
      <int>30</int>
      <int>0</int>
      <int>0</int>
    </bonus>
  </itemDefinition>

Time invested 45 seconds. (With looking up the stats on an archived runescape wiki circa 2005-2007)

2. Untradeable Items
Code:
public int[] untradableItems = {Id, Id};

public boolean checkItem(int id) {
for(int i = 0; i < untradableItems.length; i ++) {
if(untradableItems[i] == id) {
return true;
}
}
return false
}
Coded from 0 this is already coded so all he needs to do is remove the id.
So from scratch maybe 1 min. Since already coded 15secs.

Trading sticks, Buttplugs whatever. Removing them.

Example drop table I made for slayer monster
Code:
<list>
  <dropController>
    <npcIds>
      <int>2600</int>
      <int>2601</int>
      <int>2602</int>
      <int>2603</int>
    </npcIds>
    <drops>
      <npcDrop>
        <id>444</id>
        <count>1</count>
        <weight>30</weight>
      </npcDrop>
      <npcDrop>
        <id>6529</id>
        <count>1</count>
        <weight>15</weight>
      </npcDrop>
      <npcDrop>
        <id>6529</id>
        <count>1</count>
        <weight>15</weight>
      </npcDrop>
      <npcDrop>
        <id>6529</id>
        <count>1</count>
        <weight>15</weight>
      </npcDrop>
      <npcDrop>
        <id>6529</id>
        <count>1</count>
        <weight>15</weight>
      </npcDrop>
      <npcDrop>
        <id>6529</id>
        <count>1</count>
        <weight>15</weight>
      </npcDrop>
      <npcDrop>
        <id>-1</id>
        <count>1</count>
        <weight>15</weight>
      </npcDrop>
      <npcDrop>
        <id>2347</id>
        <count>1</count>
        <weight>30</weight>
      </npcDrop>
      <npcDrop>
        <id>1931</id>
        <count>1</count>
        <weight>30</weight>
      </npcDrop>
      <npcDrop>
        <id>1755</id>
        <count>1</count>
        <weight>30</weight>
      </npcDrop>
      <npcDrop>
        <id>946</id>
        <count>1</count>
        <weight>30</weight>
      </npcDrop>
      <npcDrop>
        <id>3732</id>
        <count>1</count>
        <weight>30</weight>
      </npcDrop>
      <npcDrop>
        <id>1623</id>
        <count>1</count>
        <weight>5</weight>
      </npcDrop>
      <npcDrop>
        <id>1621</id>
        <count>1</count>
        <weight>5</weight>
      </npcDrop>
      <npcDrop>
        <id>1619</id>
        <count>1</count>
        <weight>5</weight>
      </npcDrop>
      <npcDrop>
        <id>1617</id>
        <count>1</count>
        <weight>5</weight>
      </npcDrop>
    </drops>
  </dropController>
</list>

Anyways using almost any coding API to remove anything from many entries takes 10 seconds. You find all of the entries, and remove all. Bam 10seconds no trading sticks in drop table.


To leave I leave you a quote from Gandalf (because he rocks):

Quote:“I will not say, do not weep, for not all tears are an evil.”
― Gandalf


[Image: last_man_standing_by_mrnepa-d5g5ix6.jpg]

[Image: 0hnv.png]
(09-09-2013 04:35 AM)Botting4days Wrote:  It's not a bug, it's a "feature".

(This post was last modified: 10-02-2013 07:57 PM by Jenove.)
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Messages In This Thread
The time has come - Jenove - 10-02-2013 05:18 PM
RE: The time has come - p u r e - 10-02-2013, 05:23 PM
RE: The time has come - Kornslipkn - 10-03-2013, 02:24 AM
RE: The time has come - Paper - 10-03-2013, 03:23 AM
RE: The time has come - Jenove - 10-03-2013, 03:36 AM
RE: The time has come - Plural - 10-03-2013, 06:33 AM
RE: The time has come - Jenove - 10-04-2013, 05:30 AM
RE: The time has come - Aaron - 10-03-2013, 07:46 PM
RE: The time has come - galaxycore 2 - 10-04-2013, 11:32 AM
RE: The time has come - Yogosun - 10-05-2013, 05:57 AM
RE: The time has come - dsun - 10-05-2013, 08:04 PM
RE: The time has come - Doyoy - 10-05-2013, 11:13 PM
RE: The time has come - Jenove - 10-06-2013, 09:56 AM
RE: The time has come - Doyoy - 10-06-2013, 10:04 AM
RE: The time has come - Henning B - 10-06-2013, 03:07 PM
RE: The time has come - ForumQueen - 10-07-2013, 04:24 AM
RE: The time has come - mordred - 10-07-2013, 06:46 AM
RE: The time has come - cojack - 10-07-2013, 12:36 PM
RE: The time has come - Doyoy - 10-08-2013, 04:00 AM
RE: The time has come - TrueDarkness - 10-15-2013, 01:30 AM
RE: The time has come - zerk0ff - 10-21-2013, 03:04 PM
RE: The time has come - shizzle - 10-21-2013, 04:35 PM

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