coding
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10-08-2013 06:08 AM RE: coding
Post: #6
If perhaps you could acess a full debug interface (similar to the developer console) it would expediate the process in that you wouldn't have to comb through 5,000+ Animation ids, item itds, interface id's etc. To find the single one needed for the quest. But it does not make it easier. As quests get more complex the longer time it takes to code it.
Imagine a rubix cube that keeps getting bigger. The 2x2 is easy enough to make a solution to. But as you get up to higher and higher powers. Well, get my point? (09-09-2013 04:35 AM)Botting4days Wrote: It's not a bug, it's a "feature". |
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Messages In This Thread |
RE: coding - Henning B - 10-07-2013, 03:29 PM
RE: coding - cojack - 10-07-2013, 03:54 PM
RE: coding - Paper - 10-08-2013, 05:21 AM
RE: coding - Henning B - 10-08-2013, 05:51 AM
RE: coding - Paper - 10-08-2013, 06:59 AM
RE: coding - Jenove - 10-08-2013 06:08 AM
RE: coding - cojack - 10-08-2013, 11:15 AM
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