Adding Skillcapes
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04-28-2013 07:49 PM RE: Adding Skillcapes
Post: #12
(04-28-2013 07:23 PM)Henning B Wrote:31 July 2006:(04-28-2013 05:59 PM)Plural Wrote:(04-28-2013 05:54 PM)Henning B Wrote:(04-28-2013 05:11 PM)Plural Wrote: Anti support. Skillcapes are really a breakpoint. Thė fact that dkillcapes creatie grinding is one of the main reasons people started disliking 07. I think it was one of the first things people started thinking of as a bad update. My other project has skill capes. I do not wish them here.. "Fletchers and rangers are treated to a huge expansion to crossbows today. Use your Fletching, Smithing and Crafting skills to make yourself up to seven new crossbows and even more bolts. Tip your metal bolts with gems and use your magical abilities to enchant them for some pretty spectacular effects for combat against both monsters and other players. You can also smith yourself a grappling hook to make getting around that little bit easier - with a rope attached you can scale walls, cross rivers and climb cliffs if you have the agility and strength to do so." We don't have any of those? Only the "crossbow" ? .. |
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Messages In This Thread |
Adding Skillcapes - Goku - 04-28-2013, 10:45 AM
RE: Adding Skillcapes - Ayden - 04-28-2013, 11:20 AM
RE: Adding Skillcapes - Bryce-Banned Ingame- - 04-28-2013, 12:16 PM
RE: Adding Skillcapes - use rubbers - 04-28-2013, 02:04 PM
RE: Adding Skillcapes - Driman-Banned Ingame- - 04-28-2013, 02:55 PM
RE: Adding Skillcapes - Ingu - 04-28-2013, 03:32 PM
RE: Adding Skillcapes - Plural - 04-28-2013, 05:11 PM
RE: Adding Skillcapes - Henning B - 04-28-2013, 05:54 PM
RE: Adding Skillcapes - Plural - 04-28-2013, 05:59 PM
RE: Adding Skillcapes - Henning B - 04-28-2013, 07:23 PM
RE: Adding Skillcapes - Plural - 04-28-2013 07:49 PM
RE: Adding Skillcapes - Kornslipkn - 04-28-2013, 07:21 PM
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