Voting rewards #2.
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06-30-2013 05:33 AM RE: Voting rewards #2.
Post: #11
I think you should count Don's suggestion as a +1 to mine. Just because he is suggesting stuff to add to my suggestion, which means he supports it. ;p
Its at +2 then. Need one more. Links:
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06-30-2013 05:47 AM RE: Voting rewards #2.
Post: #12
Tizzle's suggestion has now reached to a +3 his suggestion is now accepted.
Thanks to kornslipkn for the signature :3 |
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06-30-2013 06:26 AM RE: Voting rewards #2.
Post: #13
3rd option sounds kinda great. Second is also awesome. Good job on these!
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06-30-2013 07:03 AM RE: Voting rewards #2.
Post: #14
(06-30-2013 06:26 AM)Ingu Wrote: 3rd option sounds kinda great. Second is also awesome. Good job on these! Thanks be sure to advertise this thread in the game Thanks to kornslipkn for the signature :3 |
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07-07-2013 05:42 AM RE: Voting rewards #2.
Post: #15
Im up for rewards just not these ones tbh
someone link me a client dl for this please |
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07-07-2013 07:46 AM RE: Voting rewards #2.
Post: #16
this doesn't sound dumb to anyone else?
edit: just checked voting results.... can't believe people like this idea lmfao |
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07-07-2013 08:57 AM RE: Voting rewards #2.
Post: #17
All the suggestions are terrible
1: Scythe: You can get it on the first vote and not bother voting ever again 2: It's just pointless 3: Party hats should not be constantly added into the game. 6/50 is too high of a chance aswell. |
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07-07-2013 09:30 AM RE: Voting rewards #2.
Post: #18
Kinda agree with versa on this one.
I don't want to give rare items to people when they vote. I don't want it to affect eco either, giving an exp lamp.that gives xp according to your level (level * 50xp) for example sounds like a better idea. There are more ideas I have than that though. Making yell voter-only is one, but yell will be removed after player count rises anyways. |
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07-07-2013 12:35 PM RE: Voting rewards #2.
Post: #19
(07-07-2013 08:57 AM)Versa Wrote: 1: Scythe: You can get it on the first vote and not bother voting ever again1: What if it was X number of votes instead of % chance for a scythe? 2: There's no downsides to it, although yes, it's still pointless. 3: Why not? People would be voting for a useless item that does nothing. Chances should be lowered to 1/50. (07-07-2013 09:30 AM)Plural Wrote: I don't want it to affect eco either, giving an exp lamp.that gives xp according to your level (level * 50xp) for example sounds like a better idea.Don't do this please. |
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07-07-2013 03:30 PM RE: Voting rewards #2.
Post: #20
I'd rather the lamp idea. It's good enough to make people vote.
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