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Some problems that should be fixed


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Some problems that should be fixed
t2idis
Minotaur Member
  • Posts:202
  • Joined:Aug 2013
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12-11-2014 11:07 PM Some problems that should be fixed
Post: #1
Dear, Plural,

I know you are busy so i hope i am doing your job little bit easier if you are not giving up on this server.

From my perspective, drop rates is primary thing that should be fixed. Some drops are very rare:
rune boots (1 in 300-600 kills, should be 1/128)
granite maul (1 in 1k kills, should be 1/256)
abyssal whip (1 in who knows... heard of over 1k kills but not getting it, should be 1/512)
other metal boots
light and dark mystic sets
Dagannoth king drops (rings, dragon axe etc), we don't even know if these one are coded
dragon 2h from chaos elemental
also clue scrolls from goblins and al-khariods


Other things related to monster drops:
skeleton and hellhound clue drops too common (3-4 clues in 20 kills not normal)
remove trading sticks (that useless garbage)
metal drags should drop more than 1 bar (bronze, iron, steel)

I also think that barrow brother rewards are messed up. Same goes to rare drop table (i've never got d medhelm, noted silver ores, rune baxe etc) I do not know how you fix these stuff, but maybe it helps:
http://runescape.wikia.com/wiki/Drop_rate



Second thing which I see as a big problem is what kind of tasks slayer masters give. I've had a massive exp lost because of it. Chaeldar and Duradel are pretty much pointless. It'd be awesome if we could get high slayer monster tasks from them.
Little help from here:
http://2007.runescape.wikia.com/wiki/Slayer_master


Some buggs more:
Moss, ice giants and hellhounds hit only 1s.
Bronze darts hit like rune ones.
Crumble undead gives too much exp.
Some monsters (like aberrant specters and turoths) have too low hp (not that big deal actually).
Range potion do not give any bonus.
Combing shield halves.


Not so important stuff but would be awesome if you could fix these also:
We wan't to drink beer.
Green money (10m cash stack).
Code gloves up to barrow, 12 str bonus is awesome.
NPC-s who should hit by magic and range are hitting melee. Also the dragons do not breath fire.
Babydragons do not drop babydragon bones.
Agility skill with shortcuts (it's little bit utopia, but writing this here just in case you get bored).



These are the things that I've noticed. If someone want to add something, feel free to do it. I will improve this list when i find out more or I will remember anything. Also we are not hoping you to do all this at once so take your time. And I think some of these things won't take you too much time, every fixed bugg is a win.


Thank you!

(This post was last modified: 12-12-2014 11:14 PM by t2idis.)
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Aaron
Skeletal Member
  • Posts:513
  • Joined:May 2013
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12-12-2014 10:43 AM RE: Some problems that should be fixed
Post: #2
dag king (ring drops) arent coded they were tested a while ago though

it shouldnt be green money thats updated later

someone link me a client dl for this please

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garrett
Ice Giant Member
  • Posts:311
  • Joined:Sep 2013
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12-12-2014 04:21 PM RE: Some problems that should be fixed
Post: #3
I dunno I'd kind of like to see a green cash stack. Haha

[Image: SigGenHandler_zps26d0d6a9.png]


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Auri
Registered
  • Posts:3
  • Joined:Aug 2014
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12-12-2014 08:00 PM RE: Some problems that should be fixed
Post: #4
Just wanted to add that the alchemy value of a fair few items is 0 like

Dragonhide items (blue +)
Barrows items (Ahrims top but is the only one i know of)

Will update this list as i find out more

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Mekara
Dwarf Member
  • Posts:47
  • Joined:Mar 2014
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12-13-2014 12:11 AM RE: Some problems that should be fixed
Post: #5
(12-12-2014 08:00 PM)Auri Wrote:  Just wanted to add that the alchemy value of a fair few items is 0 like

Dragonhide items (blue +)
Barrows items (Ahrims top but is the only one i know of)

Will update this list as i find out more

You really alched your ahrim.. didn't you? Tongue

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garrett
Ice Giant Member
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12-13-2014 03:38 PM RE: Some problems that should be fixed
Post: #6
As is most trimmed armor, god armor, all barrows, and uhh.. a few other things. so don't alch good shit. haha

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Targaryan
Minotaur Member
  • Posts:136
  • Joined:Jan 2014
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12-14-2014 10:41 AM RE: Some problems that should be fixed
Post: #7
WHIP DROPS YOO THTS THE NUMBER ONE PRIORITY THT WILL BIRNG EVERY ONE IN

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Plural
Administrators
  • Posts:477
  • Joined:Mar 2013
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12-15-2014 10:23 PM RE: Some problems that should be fixed
Post: #8
(12-14-2014 10:41 AM)Targaryan Wrote:  WHIP DROPS YOO THTS THE NUMBER ONE PRIORITY THT WILL BIRNG EVERY ONE IN

Whip drops have already been added a month ago.
Actually the drop rate is lower than you think. There is just a factor of luck involved. Chance is around 1/300 as it stands.

[Image: yeb6c.jpg]

(This post was last modified: 12-15-2014 10:23 PM by Plural.)
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Targaryan
Minotaur Member
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  • Joined:Jan 2014
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12-16-2014 12:32 PM RE: Some problems that should be fixed
Post: #9
omfggg r u srs??!!?!?!!?!? bouta try again and yo i cant wear my saradomin Sad((

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Jenove
Ice Giant Member
  • Posts:337
  • Joined:Aug 2013
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12-17-2014 11:55 AM RE: Some problems that should be fixed
Post: #10
Not to be mean. But if you could'ave posted on the compilation thread. I have also personally submitted fixed drops and accurate drop rates in a compatible format to Plural over a year and a half ago now.

Here was the thread I made and maintained then

http://rune2006.com/forum/showthread.php?tid=1453

[Image: 0hnv.png]
(09-09-2013 04:35 AM)Botting4days Wrote:  It's not a bug, it's a "feature".

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