Working Clues
|
|
06-30-2013 06:38 AM Working Clues
Post: #1
A list of every clue ID and whether they work or not. Feel free to add updates yourself on clue ids which you know do or do not work. I usually update this list as I do my clues, but you're more than welcome - in fact encouraged - to list information you gather yourself here. All replies with otherwise unlisted clue id information will be added to this OP, so in many ways this is (or could potentially be) a community database.
If there are any clues in this list below (which, every clue ID will be edited in as we go one) that are listed as broken when they are in fact not, please clarify... With proof preferably Key [?] = Don't know if it works or not [x] = Does not work [+] = Does work Maps [x] Goblin village near the Observatory #2565 [+] House by Coal Trucks, West of Seers. #2716 [+] Search the chest in the Duke of Lumbridge's bedroom. #2794 [x] West of the Necromancer's Tower, North of the Tower of Life. #3515 [x] Lumber Yard. #3518 [+] South east Varrock mine. #3520 [+] West of Chemist's house, Rimmington. #3524 [+] Magic Trees by Range Guild. #3598 [+] Clocktower by Battlefield. #3599 [x] West Ardougne. #3601 [x] West Miscellania. #7286 [?] West side of Champions Guild, South of the mining area. [?] Draynor Village willows. [?] Between Falador and Barbarian Village, to the South of the path [?] Inside the Dark Warriors' Fortress in the wilderness [?] McGrubor's Wood, to the West of Seers Village [?] Hobgoblin area, on the island peninsula West of the Crafting Guild [?] Behind the Anvil House in Yanille [?] Wizard's Tower South of Draynor Village [?] Level 50 wilderness, directly to the West of the larger volcano, to the Southeast of the Agility Course [?] On the road to Mort'ton, Southwest of the fishing spots and North of the Haunted Mine. [?] Island with the Lighthouse, to the Southwest of Rellekka. [?] Chaos Altar West of the Khazard Battlefield [?] On the Eastern side of the path that leads from Sinclair Mansion to Rellekka [?] North of Falador, right near the statue [?] Just to the South of the Legends Guild entrance, to the Northeast of Ardougne UNKNOWN (I'm pretty sure this is a map clue) Examine: "Part of the world map, but where?" - Whenever this clue is clicked on, you are forcefully logged out. Speak [+] One of the sailors in Port Sarim is your... #3496 [x] Speak to Donovan at the Sinclair Mansion. #3501 [+] Speak to Doric, who lives north of Falador #3502 [+] Ellis, Al Kahrid tanner #3503 [+] Speak to Hajedy #3505 [+] Speak to Sir Kay in Camelot Castle #3513 [+] Speak to the bartender of the Blue Moon... #3514 [+]Speak to the staff in Sinclair Mansion. #3564 [+] Ulizius, Mort Myre Swamp #3566 [+] Talk to the bartender of the Rusty Anchor... #3568 [+] Talk to the Squire in the White Knights'... #3570 [x] Brimstail [?] Arhein [?] Black Heather, Bandit Camp [?] Brother Kojo (Monk), Clock Tower [?] Donovan, Sinclair Mansion [?] Gaius, Taverley 2h sword shop [?] General Bentnoze, Goblin Village [?] Hans, Lumbridge Castle [?] Hazelmere, East of Yanille [?] Jeed, Duel Arena [?] Kangai Mau, Brimhaven [?] Karim, Al Kahrid Kebabs [?] King Bolren, Tree Gnome maze [?] Lowe, Varrock range shop [?] Lathus, Karamja [?] Murphy, Port Khazard [?] Ned, Draynor Village [?] Oracle, Ice Mountain [?] Party Pete, Party Room [?] Referee, Tree Gnome Village [?] Roavar, Canifis [?] Staff of Sinclair Mansion (Louisa), Sinclair Mansion [?] Sir Kay, Camelot [?] Zeke, Al Kahrid scimitar shop [?] Zookeeper, Ardougne Coordinates [+] 8 degrees 03 minutes north, 31 degrees 16 minutes east #3542 [+] 20 degrees 07 minutes north, 18 degrees 33 minutes east #2801 (NOTE: [x] if from skeleton drop) [x] 06 degrees 31 minutes north, 01 degrees 45 minutes west #3550 Search [+] Search the crate in the left-hand tower of Lumbridge castle #2705 [+] Search the boxes in a shop in Taverley #2708 [+] Search the boxes in one of the tents in Al Kharid #2785 [+] Search the boxes in the house near the south entrance to varrock #2788 [+] Search the chest in the left-hand tower of Camelot castle #2796 [+] Search the drawers in a house in Draynor Village. #2839 [+] Search the drawers in the upstairs of a house in Catherby #2847 [+] Search the drawers in the upstairs [...] east of Varrock. #2848 [+] Search through some drawers found in Taverley's... #2857 [+] Search through some drawers in the upstairs of a house in Rimmington. #2858 [+] Search upstairs of houses in Seers' Village... #3492 Anagram [+] "A BAS" - Npc Saba. #2677 [x] "BAIL TRIMS" - Npc 'Brimstail. You can't enter his cave. #2681 [x] "Dt Run B" - Npc Brundt. #7285 Other [+] Giant Mushrooms Behind Grand Tree. #3618 Nothing stays the same for time is all you own. All you own... |
top |
|
06-30-2013 09:03 AM RE: Coded Clues
Post: #2
(06-30-2013 06:38 AM)Sexy Skiller Wrote: Feel this should be made.. A list of every clue ID and whether they work or not. If they don't, clarify as of which date it doesn't work. Also, describe what the clue is for good measure. Helpful thread, maybe you can add a section for not working clues, and a section for working. |
top |
|
06-30-2013 09:15 AM RE: Coded Clues
Post: #3
(06-30-2013 09:03 AM)Micah Wrote: Helpful thread, maybe you can add a section for not working clues, and a section for working. Was considering that as this thread will get messy quick.. Thanks for the feedback! Nothing stays the same for time is all you own. All you own... |
top |
|
06-30-2013 11:41 AM RE: Coded Clues
Post: #4
Also, let it be known that I'm only covering lvl 1 clues here myself =until further notice=... So those who doe lvl 2+ Please contribute to this community guide
Nothing stays the same for time is all you own. All you own... |
top |
|
07-04-2013 08:23 AM RE: Working Clues
Post: #5
#2681 - Anagram "BAIL TRIMS" - Npc 'Brimstail. You can't enter his cave.
|
top |
|
08-02-2013 08:54 PM RE: Working Clues
Post: #6
Bump, list has been updated a bit
Nothing stays the same for time is all you own. All you own... |
top |
|
08-02-2013 09:36 PM RE: Working Clues
Post: #7
Hey Sexy Skiller,
I was wondering if you wouldn't mind taking on the task of organizing the thread like so: Anagrams: [X] - A BAS - SABA etc. ...With the following key: [ ] -> Don't know if it works or not [X] -> Does not work [+] -> Does work I think I might start looking into fixing up clues, and this would be a big help EDIT: clue ID#'s are helpful but not necessary. I'm sure eventually I'll have to go through many unidentified ones anyways. EDIT 2: here are all the clues: http://web.archive.org/web/2010081507173...s_menu.htm |
top |
|
08-03-2013 12:09 AM RE: Working Clues
Post: #8
(08-02-2013 09:36 PM)Botting4days Wrote: Hey Sexy Skiller, Good idea. This would be of good convenience. However, don't forget you can ctrl + f the clue ID as well! I'd prefer this format as this thread builds as well though, so I'll get started working on this tomorrow. Nothing stays the same for time is all you own. All you own... |
top |
|
08-03-2013 10:24 AM RE: Working Clues
Post: #9
This will be a long but rewarding project to undertake. Made some progress just now and will touch on it again after I grab some lunch and tend to some other things.
Nothing stays the same for time is all you own. All you own... |
top |
|
08-06-2013 06:56 PM RE: Working Clues
Post: #10
Clue id #2801 does not work
20 degrees 07 minutes north, 18 degrees 33 minutes east |
top |
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 4 Guest(s)