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glowna Rune2006 → Rune2006 → Suggestions & Feedback v
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:::Home


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:::Home
Miawing
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  • Posts:4
  • Joined:Jul 2013
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07-13-2013 06:29 AM :::Home
Post: #1
Hello there. I have a suggestion for the ::Home command.

I find this command very... Unfair.
How?
Well, what if you're in the middle of three lesser demons, with no food. And 4hp?
...
Well Just do ::home you're back in Lumbridge, Safe. That's, way too easy.
So, in my oppinion. The ::home command should be completly removed, as its unfair and bored.
...
So what do you think?
...
And, thats it ; Thank you for reading.

(This post was last modified: 07-13-2013 06:32 AM by Miawing.)
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drew
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07-13-2013 06:38 AM RE: :::Home
Post: #2
it gets removed after beta =)

[Image: v4zs.jpg]

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Botting4day
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  • Posts:136
  • Joined:Jun 2013
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07-13-2013 06:44 AM RE: :::Home
Post: #3
While I haven't done combat yet personally, I could see ::home's instant reaction time being all too useful.

I'd rather see a 3-5 second timer put in place on ::home. If attacked during those 3-5 seconds, the teleport cancels.

That way, noobs still have the utility of the ::home teleport but it cannot be abused in combat!

[Image: 6e1y1j.jpg]

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Roxfan202
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07-13-2013 06:57 AM RE: :::Home
Post: #4
I like the home command since there isn't a lvl 1 teleport to home.. Since people with out 31 magic cant get to lumbridge until along time. But okay yeah, make it not work in combat im fine with that.

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Electric
Minotaur Member
  • Posts:87
  • Joined:Jul 2013
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07-13-2013 07:16 AM RE: :::Home
Post: #5
(07-13-2013 06:44 AM)Botting4days Wrote:  While I haven't done combat yet personally, I could see ::home's instant reaction time being all too useful.

I'd rather see a 3-5 second timer put in place on ::home. If attacked during those 3-5 seconds, the teleport cancels.

That way, noobs still have the utility of the ::home teleport but it cannot be abused in combat!


That idea is amazing.... but like drew said it will be removed after beta anyways so.

[Image: b5i0si.png]
[Image: m31jc.png]

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Plural
Administrators
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  • Joined:Mar 2013
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07-13-2013 04:10 PM RE: :::Home
Post: #6
It uses the same system as the logout system though. If you participated in combat in the last 10 seconds there is no way to ::home. Unless you are able to run away quickly enough and not get attacked again. So really, it can't be abused the way it is now. Although a 30 min timer may be an idea.

[Image: yeb6c.jpg]

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Miawing
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07-13-2013 04:21 PM RE: :::Home
Post: #7
Make it 1 hour!

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Ruler Doug
Dwarf Member
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07-13-2013 07:09 PM RE: :::Home
Post: #8
ughhh. i like it the way it is. if there was no combat timer it would be unfair. esp when pk-ing. but for normal convenience and time saving i think it should stay

[Image: NUBJyay.png]
[Image: 63M77n3.png]

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drew
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07-13-2013 07:47 PM RE: :::Home
Post: #9
(07-13-2013 04:10 PM)Plural Wrote:  Although a 30 min timer may be an idea.
zomg, dont do it :'(

[Image: v4zs.jpg]

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Waddup
Ice Giant Member
  • Posts:294
  • Joined:Jun 2013
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07-14-2013 04:03 AM RE: :::Home
Post: #10
(07-13-2013 04:10 PM)Plural Wrote:  It uses the same system as the logout system though. If you participated in combat in the last 10 seconds there is no way to ::home. Unless you are able to run away quickly enough and not get attacked again. So really, it can't be abused the way it is now. Although a 30 min timer may be an idea.

30 minutes would be horrible, this is fine the way it is Tongue

Thanks to kornslipkn for the signature :3


[Image: 1Ep0w1W.jpg]

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