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TO OWNER! (How to fix auto retaliate)


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TO OWNER! (How to fix auto retaliate)
str very low
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05-09-2013 08:54 AM TO OWNER! (How to fix auto retaliate)
Post: #1
This is how to fix the annoying auto retaliate glitch where your character, if being attacked by multiple enemy's will constantly switch between them, rather than just killing one off and moving on to the next.

In hit.java find this line
if (player.shouldAutoRetaliate()) {
and simply change it to
if (player.shouldAutoRetaliate() && !player.isAttacking()) {

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Aaron
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05-09-2013 05:56 PM RE: TO OWNER! (How to fix auto retaliate)
Post: #2
good info should help us all Big Grin

someone link me a client dl for this please

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Henning B
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05-09-2013 07:43 PM RE: TO OWNER! (How to fix auto retaliate)
Post: #3
To bad this isnt PI Wink

Best Regards
~Henning B.
Married to Dsun.
[Image: Resubmit.png]
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Aaron
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05-09-2013 08:13 PM RE: TO OWNER! (How to fix auto retaliate)
Post: #4
(05-09-2013 07:43 PM)Henning B Wrote:  To bad this isnt PI Wink

to bad i don't know what PI is XD

someone link me a client dl for this please

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Acerd
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05-09-2013 08:20 PM RE: TO OWNER! (How to fix auto retaliate)
Post: #5
PI = Project Insanity.

[Image: 2PpYg.jpg]

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Henning B
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05-09-2013 08:21 PM RE: TO OWNER! (How to fix auto retaliate)
Post: #6
(05-09-2013 08:13 PM)Aaron Wrote:  
(05-09-2013 07:43 PM)Henning B Wrote:  To bad this isnt PI Wink

to bad i don't know what PI is XD

PI= Project insanity, is a Runescape server framework emulator, which is poorly coded and unstable, but also its the easyest to learn and therefore all the newbs download it and follow tutorials.

Best Regards
~Henning B.
Married to Dsun.
[Image: Resubmit.png]
Need Help?

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Plural
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05-10-2013 06:50 AM RE: TO OWNER! (How to fix auto retaliate)
Post: #7
(05-09-2013 08:54 AM)str very low Wrote:  This is how to fix the annoying auto retaliate glitch where your character, if being attacked by multiple enemy's will constantly switch between them, rather than just killing one off and moving on to the next.

In hit.java find this line
if (player.shouldAutoRetaliate()) {
and simply change it to
if (player.shouldAutoRetaliate() && !player.isAttacking()) {

Thank you, I will add that in with the next update pack.

[Image: yeb6c.jpg]

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