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glowna Rune2006 → Rune2006 → Game Discussion v
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What to fix


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What to fix
dj tim dis
Minotaur Member
  • Posts:128
  • Joined:May 2013
  • Reputation:8
06-04-2013 12:25 AM What to fix
Post: #1
Instead of having multiple people messaging Plural saying "you should fix this.." i thought it would be easier to make a thread. I'll be organizing them in various categories so it'll be easier for Plural, or whoever, to fix.

Npcs to add:
Ape atoll:
-gorillas
-monkeys in the temple

Thzaar cave (spelling?):
-level 149 (whatever their names are)

Yanille:
-mage shop in the guild

Wichhaven:
Kenith (for the clues, you have to talk to him)

Mage arena:
Kolodian (the shop to buy the staffs and all)

Ardy:
Nulodion (person that sells dwarf cannon)

Rouges den (could be moved to a new region to avoid coding):
- i have a location for rouges den, there's a unlimited fire there too so people can cook
-a banker
-Brian o' richard (shop also to sell lock picks and varies thieving stuff)

Glitches:
-none so far

Drops:
-exchange trading sticks for clue scrolls, or make a shop that'll accept them

untradeable items:
-obsidian items aren't all tradeable

more to come, please post anything else that needs to be added or fixed

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michael
Dwarf Member
  • Posts:40
  • Joined:Apr 2013
  • Reputation:1
06-04-2013 02:17 AM RE: What to fix
Post: #2
Just exchange trading stick for "nothing." Trading sticks are obtained when you hit an empty slot on the rare drop table. (In which case there is supposed to be nothing other than the 100% drops dropped.)

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Henning B
Skeletal Member
  • Posts:538
  • Joined:Mar 2013
  • Reputation:9
06-04-2013 03:55 AM RE: What to fix
Post: #3
if i remember correctly you could buy farming supplies in shilo for trading sticks

Best Regards
~Henning B.
Married to Dsun.
[Image: Resubmit.png]
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eddies fan
Registered
  • Posts:11
  • Joined:May 2013
  • Reputation:0
06-04-2013 04:25 AM RE: What to fix
Post: #4
Also you could go to that tribe place and cut mahgonays[idk how to spell it lol] and teak trees and talk to the guy outside and he will bank them o.o

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Travellerr
Minotaur Member
  • Posts:98
  • Joined:Apr 2013
  • Reputation:3
06-04-2013 05:01 AM RE: What to fix
Post: #5
Npc's to add.

Legend's guild.
- Shop with the Right shield half.

Ardougne.
- Add the shopkeeper. ( General store )

Relleka.
- Add the original npc that should take you to Miscellania.

Shilo village.
- The general didn't work last time i've checked it. ( was a while ago. )

Kalphite Queen lair.
- When i use rope on the tunnel i get the message "Nothing interesting happens." i don't know if this is on purpose but would be nice to see it fixed.

I am not sure what it is called, but the dungeon above the Mudskippers point.
- There are zero npc's in that dungeon.
- Hogblins.
- Ice Warriors.
- Ice giants.
- Skeletal Wyvern.

Kharidian Desert.
- Alot of bandits are not added in the Desert at all.

Experiment Cave. ( Pushing the farthest memorial from the castle should let us get in.
- Obviously, the Experiments.

Lighthouse.
- Not sure what the woman is called but, there should be a shop in the lighthouse where we can buy the God books.

Elf Camp/Tyras Camp. ( not sure which one it was )
- The shop with the Halberds, from Bronze up to Dragon.


Traveller.


Edit :
Also,

The General store's should be independent, not all sharing the same store.

Smithing.
- The exp rate for smithing is a huge mess, almost none of the smithable items give the right exp amount they should give.
For example Iron, Smithing iron knifes takes 1 bar which gives 25 exp, smithing iron platebody takes 5 bar which give 87.5 exp.
The iron platebody should ofcourse give 125 exp each, 5x25=125.

Slayer.
- Killing Turorths.
For killing Turorth you need to be using Slayer dart, Leaf bladed spear or Broad arrows to kill them, using Leaf bladed spear works but when i tried to range them with Broad arrows i couldn't hit them and get a message i am not safe enough.

Clue scroll npc.
- The Examiner at the exam centre, close to the dig site.
A few players had to talk to him but it is impossible for him to be found nor to be talked to.

[Image: hFlYMLA.jpg]
Thank you very much for Signature Kornslipkn!

(This post was last modified: 06-08-2013 06:25 PM by Travellerr.)
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Henning B
Skeletal Member
  • Posts:538
  • Joined:Mar 2013
  • Reputation:9
06-04-2013 07:24 PM RE: What to fix
Post: #6
(06-04-2013 05:01 AM)Travellerr Wrote:  Npc's to add.

Legend's guild.
- Shop with the Right shield half.

Ardougne.
- Add the shopkeeper. ( General store )

Relleka.
- Add the original npc that should take you to Miscellania.

Shilo village.
- The general didn't work last time i've checked it. ( was a while ago. )

Kalphite Queen lair.
- When i use rope on the tunnel i get the message "Nothing interesting happens." i don't know if this is on purpose but would be nice to see it fixed.

I am not sure what it is called, but the dungeon above the Mudskippers point.
- There are zero npc's in that dungeon.
- Hogblins.
- Ice Warriors.
- Ice giants.
- Skeletal Wyvern.

Kharidian Desert.
- Alot of bandits are not added in the Desert at all.

Experiment Cave. ( Pushing the farthest memorial from the castle should let us get in.
- Obviously, the Experiments.

Lighthouse.
- Not sure what the woman is called but, there should be a shop in the lighthouse where we can buy the God books.

Elf Camp/Tyras Camp. ( not sure which one it was )
- The shop with the Halberds, from Bronze up to Dragon.


Traveller.


Edit :
Also,

The General store's should be independent, not all sharing the same store.

One problem, maarten needs more coders lol

Best Regards
~Henning B.
Married to Dsun.
[Image: Resubmit.png]
Need Help?

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Travellerr
Minotaur Member
  • Posts:98
  • Joined:Apr 2013
  • Reputation:3
06-05-2013 12:45 AM RE: What to fix
Post: #7
(06-04-2013 07:24 PM)Henning B Wrote:  
(06-04-2013 05:01 AM)Travellerr Wrote:  Npc's to add.

Legend's guild.
- Shop with the Right shield half.

Ardougne.
- Add the shopkeeper. ( General store )

Relleka.
- Add the original npc that should take you to Miscellania.

Shilo village.
- The general didn't work last time i've checked it. ( was a while ago. )

Kalphite Queen lair.
- When i use rope on the tunnel i get the message "Nothing interesting happens." i don't know if this is on purpose but would be nice to see it fixed.

I am not sure what it is called, but the dungeon above the Mudskippers point.
- There are zero npc's in that dungeon.
- Hogblins.
- Ice Warriors.
- Ice giants.
- Skeletal Wyvern.

Kharidian Desert.
- Alot of bandits are not added in the Desert at all.

Experiment Cave. ( Pushing the farthest memorial from the castle should let us get in.
- Obviously, the Experiments.

Lighthouse.
- Not sure what the woman is called but, there should be a shop in the lighthouse where we can buy the God books.

Elf Camp/Tyras Camp. ( not sure which one it was )
- The shop with the Halberds, from Bronze up to Dragon.


Traveller.


Edit :
Also,

The General store's should be independent, not all sharing the same store.

One problem, maarten needs more coders lol

Yea and i am hoping he will let someone help him!

[Image: hFlYMLA.jpg]
Thank you very much for Signature Kornslipkn!

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Micah
Skeletal Member
  • Posts:579
  • Joined:Mar 2013
  • Reputation:10
06-05-2013 10:46 AM RE: What to fix
Post: #8
(06-05-2013 12:45 AM)Travellerr Wrote:  
(06-04-2013 07:24 PM)Henning B Wrote:  
(06-04-2013 05:01 AM)Travellerr Wrote:  Npc's to add.

Legend's guild.
- Shop with the Right shield half.

Ardougne.
- Add the shopkeeper. ( General store )

Relleka.
- Add the original npc that should take you to Miscellania.

Shilo village.
- The general didn't work last time i've checked it. ( was a while ago. )

Kalphite Queen lair.
- When i use rope on the tunnel i get the message "Nothing interesting happens." i don't know if this is on purpose but would be nice to see it fixed.

I am not sure what it is called, but the dungeon above the Mudskippers point.
- There are zero npc's in that dungeon.
- Hogblins.
- Ice Warriors.
- Ice giants.
- Skeletal Wyvern.

Kharidian Desert.
- Alot of bandits are not added in the Desert at all.

Experiment Cave. ( Pushing the farthest memorial from the castle should let us get in.
- Obviously, the Experiments.

Lighthouse.
- Not sure what the woman is called but, there should be a shop in the lighthouse where we can buy the God books.

Elf Camp/Tyras Camp. ( not sure which one it was )
- The shop with the Halberds, from Bronze up to Dragon.


Traveller.


Edit :
Also,

The General store's should be independent, not all sharing the same store.

One problem, maarten needs more coders lol

Yea and i am hoping he will let someone help him!

I offered to help add some npcs and shops... He didn't want to though. I'm sure many people will be glad to help if they could.

[Image: i8B5BZf.png]

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Henning B
Skeletal Member
  • Posts:538
  • Joined:Mar 2013
  • Reputation:9
06-05-2013 02:46 PM RE: What to fix
Post: #9
(06-05-2013 10:46 AM)Micah Wrote:  
(06-05-2013 12:45 AM)Travellerr Wrote:  
(06-04-2013 07:24 PM)Henning B Wrote:  
(06-04-2013 05:01 AM)Travellerr Wrote:  Npc's to add.

Legend's guild.
- Shop with the Right shield half.

Ardougne.
- Add the shopkeeper. ( General store )

Relleka.
- Add the original npc that should take you to Miscellania.

Shilo village.
- The general didn't work last time i've checked it. ( was a while ago. )

Kalphite Queen lair.
- When i use rope on the tunnel i get the message "Nothing interesting happens." i don't know if this is on purpose but would be nice to see it fixed.

I am not sure what it is called, but the dungeon above the Mudskippers point.
- There are zero npc's in that dungeon.
- Hogblins.
- Ice Warriors.
- Ice giants.
- Skeletal Wyvern.

Kharidian Desert.
- Alot of bandits are not added in the Desert at all.

Experiment Cave. ( Pushing the farthest memorial from the castle should let us get in.
- Obviously, the Experiments.

Lighthouse.
- Not sure what the woman is called but, there should be a shop in the lighthouse where we can buy the God books.

Elf Camp/Tyras Camp. ( not sure which one it was )
- The shop with the Halberds, from Bronze up to Dragon.


Traveller.


Edit :
Also,

The General store's should be independent, not all sharing the same store.

One problem, maarten needs more coders lol

Yea and i am hoping he will let someone help him!

I offered to help add some npcs and shops... He didn't want to though. I'm sure many people will be glad to help if they could.

I dont think there is anyone here that can code Tongue

Best Regards
~Henning B.
Married to Dsun.
[Image: Resubmit.png]
Need Help?

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